Creature and Boss modifications
Creature star colors
Creatures can spawn with differently colored stars, if you want to. Each color tweaks the creature in a different way:
Magenta - Quick - Moves faster
40% increased movement speed
Red - Aggressive - Attacks faster and tries to hit you more often
Attack speed increased by 25%, interval between two attack waves and circle time reduced by 50%, interval between circles increased by 150%
Green - Regenerating - Regenerates health over time
BaseHeal = Health at 0 stars * (1 + 0.25 * stars), Healing = BaseHeal * (10 * log(max(10, BaseHeal - 1000)) / (BaseHeal + 1000)) * 1.2 / second
Cyan - Curious - Comes checking for you from a farther distance
Hear and view range increased by 100%
White - Splitting - Splits in two lower level enemies with the same color upon death
Example: A 4 star Greydwarf will split into two 2 star Greydwarfs on death
Blue - Armored - Takes less damage, but moves slower
66% less damage taken, 50% reduced movement speed
Creature elemental infusions
Creatures can spawn with different elemental infusions, if you want to. Each infusion adds elemental effects to the creature:
Fire-Infused - Resistant to fire damage and vulnerable to frost damage. Ignites you on hit.
Frost-Infused - Resistant to frost damage and vulnerable to fire damage. Freezes you on hit.
Lightning-Infused - Resistant to lightning damage and vulnerable to spirit damage. Deals lightning damage.
Spirit-Infused - Resistant to spirit damage and vulnerable to lightning damage. Heals itself on hits.
Poison-Infused - Immune to poison damage. Explodes in a poison cloud on death.
Chaos-Infused - One of the other infusions, randomly selected on each hit.
Bosses
Reflective - Dealing direct damage to the boss will deal damage to you as well
Shielded - Takes 50% reduced damage from arrows
Mending - Regenerates health over time more quickly
Summoner - Summons strong creatures every 33% of maximum health lost
Elementalist - Deals 20% increased elemental damage
Enraged - Deals 20% increased physical damage
Twin - Spawns a second boss. The boss and its twin boss have 25% less health and damage and have shared health.