Creature and Boss modifications

From Midgard Valheim Wiki
Jump to navigation Jump to search


Creature star colors

Creatures can spawn with differently colored stars, if you want to. Each color tweaks the creature in a different way:

Star magenta.png


Magenta - Quick - Moves faster

40% increased movement speed

Star red.png


Red - Aggressive - Attacks faster and tries to hit you more often

Attack speed increased by 25%, interval between two attack waves and circle time reduced by 50%, interval between circles increased by 150%

Star green.png


Green - Regenerating - Regenerates health over time

BaseHeal = Health at 0 stars * (1 + 0.25 * stars), Healing = BaseHeal * (10 * log(max(10, BaseHeal - 1000)) / (BaseHeal + 1000)) * 1.2 / second

Star cyan.png


Cyan - Curious - Comes checking for you from a farther distance

Hear and view range increased by 100%

Star white.png


White - Splitting - Splits in two lower level enemies with the same color upon death

Example: A 4 star Greydwarf will split into two 2 star Greydwarfs on death

Star blue.png


Blue - Armored - Takes less damage, but moves slower

66% less damage taken, 50% reduced movement speed

Creature elemental infusions

Creatures can spawn with different elemental infusions, if you want to. Each infusion adds elemental effects to the creature:

Fire-Infused - Resistant to fire damage and vulnerable to frost damage. Ignites you on hit.

Frost-Infused - Resistant to frost damage and vulnerable to fire damage. Freezes you on hit.

Lightning-Infused - Resistant to lightning damage and vulnerable to spirit damage. Deals lightning damage.

Spirit-Infused - Resistant to spirit damage and vulnerable to lightning damage. Heals itself on hits.

Poison-Infused - Immune to poison damage. Explodes in a poison cloud on death.

Chaos-Infused - One of the other infusions, randomly selected on each hit.

Bosses

Reflective - Dealing direct damage to the boss will deal damage to you as well

Shielded - Takes 50% reduced damage from arrows

Mending - Regenerates health over time more quickly

Summoner - Summons strong creatures every 33% of maximum health lost

Elementalist - Deals 20% increased elemental damage

Enraged - Deals 20% increased physical damage

Twin - Spawns a second boss. The boss and its twin boss have 25% less health and damage and have shared health.