Midgard server has been closed for:



MIDGARD SERVER IS CLOSED Oct 1st 2023 by Ravenis
I have decided to close Midgard server. Reason is mainly how time consuming this project is and has been.
I'm continuing my old projects. Mainly Midgard discordHadelmia MMORPG Project
Thanks for all supporters and players, it was a good run!

Season 3 is on!

MIDGARD SEASON 2.5 IS NOW OFFICIALLY ON! July 9th 2023 by Ravenis
SERVER STATUS PAGE Sep 19th 2023 by Ravenis
Coded mod on server side to make website server status and online player list possible.
You can find page on menu or here.

Season 3 is on!

MIDGARD SEASON 2.5 IS NOW OFFICIALLY ON! July 9th 2023 by Ravenis
Season 2.5 is on!

SEASON 2 CLOSED BETA IN PROGRESS May 14th 2023 by Ravenis
Official Season 2 closed beta is in progress for staff and supporters.

SEASON 1 ENDING AT MAY 6TH May 4th 2023 by Ravenis
Official Season 1 is coming to it's end in May 6th.

Starting date of the season 2 will be announced in few days.

Season 2 will be starting fresh again, new map, new characters.
Some of new features includes custom biomes, and at least aoe and target healing spells and scrolls.
Some of season 1 modules will be removed, and some new ones added.

Map will be continents instead of vanillas clustered small islands.

Join Midgard discord for more info. 


OFFICIAL SEASON 1 STARTED FEBRUARY 19TH February 19th 2023 by Ravenis
Official Season 1 is on!

All will start fresh.

Remember that server is still designed for co-op playing, many tried to solo it and failed, then quit.
Server is also offering tons of features that are not documented anywhere, I like to keep it that way, so players can discover and explore new things.
Trade is strongly encouraged, do it via market or just face to face.


Server lag problems solved February 2nd 2023 by Ravenis

Using active terrain optimizer

Method is to "convert" current state of the terrain as default so server is not using resources to calculate modifications of the terrain.
This solved lagging on areas which was heavily modified by players.
And generally game is now as smooth as vanilla.

Inventory lag solved

Movable inventory windows mod was causing huge freezes when inventory was open.
Removed mod due to UI system already have means to change all panel positions.

Playing in groups is also now enjoyable, some desyncing is happening, but thats just valheimn ;)


Server is officially released and open January 24th 2023 by Ravenis

Official server release is now

Remember server is designed for co-op playing, mob and bosses are much more difficult than in vanilla with their custom abilities and such.
Destroyable items without repairing isn't for all either, this feature is to make market and economy work.
Now most of the work will be adding wiki, quests, more npcs and trading related things.
There will be even lore at some point.

MidgardLink to modpack
Remember not to update any individual mods on thunderstore, just this modpack, it will handle all other mods.

Join Midgard discord


Open beta started December 29th 2022 by Ravenis

Open beta

Major issues should be fixed, tuning and some balancing left

On last beta phase server will be adjusted to final difficulty and balanced to it. Goal is to have difficulty what often requires co-op playing and team work.
There won't be any wipes anymore, open beta is for adjusting and balancing all things.
Tho if some huge bug or exploit etc. is found, heavy changes can still be made.

Thanks all closed beta testers! And welcome all open beta players.

MidgardLink to modpack
Remember not to update any individual mods on thunderstore, just this modpack, it will handle all other mods.

Midgard discordAlso don't hesitate to join discord


Closed beta test in progress December 12th 2022 by Ravenis

Closed beta test

Heavy damage to mods with Mistlands update
It was:
Create it, build it, code it, buy it, use it, break it, fix it, trash it, change it, mail – upgrade it.

But after like 40 fixed and updated mods, server is launching short closed beta where small team will check there is no game breaking bugs left and major systems are working correctly.

After closed beta, server will start open beta, which should be generally final version, but still reserve to some heavy changes, there won't be wipe anymore on launch.

I like to thank whole Valheim modding community for hard and fast work on updating their mods to Mistlands, and inactive modders for giving their mod sources for open use!

Special thanks goes to Smoothbrain/Blaxxun, Azumatt, RandyKnapp, ASharpPen, and neurodr0me, without these guys public persistent server wouldn't be possible.
Also thanks for KG, Comfy, and Odinplus team for making mods that I find "must have" in open server.
And ofc thanks for Brandleworth Bo, Tzar/TzaRedblade and hailow for encouraging and inspiring me to continue work with this server, even Valheim updates did fuck it over several times :)
Thanks rest of the Midgard server community, what is growing slowly but steadily.
Thanks Valheim Developers for making actual game, even their attitude towards modders is strange...


Midgard Graphics Mod December 2nd 2022 by Ravenis

Midgard Texture Loader and Tuner

-Custom shader making models smoother and removes imo over pixelated style:
-Support for HD textures.
-Can export all textures from Valheim.
-Can import custom textures to Valheim, without any limit of texture size (can be even 8k if you like, and your memory capacity allows).
-Uses HDR color mode ARGB32 by default.
-Uses Trilinear filtering by default, and removes lego pixels (can be changed to bilinear or back to point pixelated point filtering).


Midgard Music December 2nd 2022 by Ravenis

Midgard REAL Viking themed music

-Unique, handpicked, and carefully listened music for almost all situations.
-Many different choices game to pick for different zones and events.
-Music is composed by real viking bands and vocalists (No Hollywood over dramatic bullshit).


Midgard Anti-Cheat System is ready and only crafting skill to code November 30th 2022 by Ravenis

Midgard Anti-Cheat System

-Mod enforcing with MD5 hashing, this one makes sure that all players are using same mods nothing extra or nothing missing, also same versions of the mods.
-Some checks for cheat systems, like godmode, debugmode, flymode also checks OP damage and such...
-Allows admins to bypass all checks.
-Universal Mod config syncing.

Midgard Crafting System
This system makes sure that crafting matter, also market and trading does have meaning.
When items are wearing out, crafting skill is important since one of the stats it raises, is durability.

-All items are unrepairable and will be destroyed when durability hits 0
-Crafting skill affects to item durability, armor rating, damage, blocking and so on. also gives weight reduction for them. -Gives extra upgrades for items at certain skill levels.
-Gives extra level for workstations at certain skill levels.


Midgard Ship Overhaul November 27th 2022 by Ravenis

Midgard Ship Overhaul & Harbor(Höfn) Mod, Third implemented version:
Thanks to SmoothBrain for nice Sailing skill!
Thanks to OdinPlus team for great ship models!

-12 customized ships.
-All ships have unique HP, Resistances, Speed, Cargo room and Requirements to use them properly.
-Advanced ships need now the Höfn (Harbor) workbench for building.
-Ships can be only repaired at the workstation they are built on (No more repairing spam on the seas).
-More paddling players = more speed.
-All ships are returning materials on destruction or disbanding.

-Adding overweight behavior on later updates...

Paddle, Half Sails and Full Sails values are Sailing Skill requirements

General Changes:
Exploration Radius is doubled at 100 Sailing skill

Is required for more advanced ship building.
Recipe is a secret.


Small boats:

Small Raft
When there is absolutely nothing else
Small Raft Paddle Requirement = 0.0
Small Raft Half Sails Requirement = 2.0
Small Raft Full Sails Requirement = 4.0
Small Raft Speed = Random and good luck always helps
Small Raft Durability = Sometimes it doesn't sink
Small Raft Resistances:
Below Average

Fishing Canoe
Good for relaxing...and fishing
Fishing Canoe Paddle Requirement = 2.0
Fishing Canoe Half Sails Requirement = 4.0
Fishing Canoe Full Sails Requirement = 8.0
Fishing Canoe Speed = Slooow
Fishing Canoe Durability = Very Weak
Fishing Canoe Resistances:

Fishing Boat
Your first craft with sail!
Fishing Boat Paddle Requirement = 0.0
Fishing Boat Half Sails Requirement = 0.0
Fishing Boat Full Sails Requirement = 7.0
Fishing Boat Speed = Below Average
Fishing Boat Durability = Weak
Fishing Boat Resistances:

Small Longships:

Special edition Karvi, mostly used for exploration and scouting due to it's fast speed but weak hull
Huskarl Paddle Requirement = 0
Huskarl Half Sails Requirement = 10
Huskarl Full Sails Requirement = 20
Huskarl Speed = Very Fast
Huskarl Durability = Weak
Huskarl Resistances:

Mediocre at everything, because of that it is a good all around ship
Karvi Paddle Requirement = 5
Karvi Half Sails Requirement = 15
Karvi Full Sails Requirement = 30
Karvi Speed = Below Average
Karvi Durability = Average
Karvi Resistances:

Karvi II
Improved model of Karvi, decent for any job
Karvi II Paddle Requirement = 15
Karvi II Half Sails Requirement = 30
Karvi II Full Sails Requirement = 45
Karvi II Speed = Fast
Karvi II Durability = Above Average
Karvi II Resistances:
Above Average

Dragon-ships & Longships:

Fast front line attack ship
Snekkja Paddle Requirement = 20
Snekkja Half Sails Requirement = 40
Snekkja Full Sails Requirement = 60
Snekkja Speed = Very Fast
Snekkja Durability = Average
Snekkja Resistances:

Legendary warship with hardened hull, usually carrying raiding party
Drakkar Paddle Requirement = 30
Drakkar Half Sails Requirement = 50
Drakkar Full Sails Requirement = 75
Drakkar Speed = Above Average
Drakkar Durability = Good
Drakkar Resistances:

Made for carrying reinforcements to large battles, hull is designed to take almost any beating
Skuldelev Paddle Requirement = 50
Skuldelev Half Sails Requirement = 75
Skuldelev Full Sails Requirement = 100
Skuldelev Speed = Average
Skuldelev Durability = Tough
Skuldelev Resistances:

Cargo Transports & Merchant ships:

Light freight-carrying merchant ship, made for escaping almost any ship
Busse Paddle Requirement = 25
Busse Half Sails Requirement = 35
Busse Full Sails Requirement = 55
Busse Speed = Fast
Busse Durability = Below Average
Busse Resistances:
Medium freight-carrying merchant ship with lots of cargo space and strong hull
Byrding Paddle Requirement = 40
Byrding Half Sails Requirement = 55
Byrding Full Sails Requirement = 80
Byrding Speed = Average
Byrding Durability = Average
Byrding Resistances:

When you need to haul massive or heavy cargo, or just prepare to take alot of hits and damage
Heavy freight-carrying merchant ship
Knarr Paddle Requirement = 60
Knarr Half Sails Requirement = 80
Knarr Full Sails Requirement = 100
Knarr Speed = Slow
Knarr Durability = Tough
Knarr Resistances:


Midgard October 17th 2022 by Ravenis

Server difficulty will be hard, and for Valheim vets, co-op playing and just players who seek challences.
All vanilla biobes are included + Mistlands, Deep North and Ashlands + Custom Biomes. All populaled and scripted.
Huge amount of QoL, custom monsters, bosses, items, ships and build pieces.
Using mods on ThunderStore and mods coded just for this server.
PvP zones offering better loot, but risk of getting killed by other player.
Many other mechanics and systems. Information about these will be included to this page later.
Please joing the discord too!:Midgard discord

The name “Midgard” (“Middle Enclosure”) has a double meaning.
The first meaning of the word refers to civilization’s position
“in the middle of” an otherwise wild world, which is reflected
on the cosmological plane by Midgard’s being surrounded by the
uninhabited wilderness of Jotunheim, the world of the
often-hostile giants. This is akin to the way in which the
continents are surrounded by the ocean, which is, in the ancient
Germanic perspective, also teeming with giants. The serpent
Jormungand lives in the sea and encircles the terrestrial
Midgard and the wilderness at its borders, and Aegir and Ran
dwell in the same watery depths and claim the lives of
unfortunate seafarers. You might call this part of the word’s
meaning “horizontal.” The second and “vertical” sense of the
word’s meaning refers to Midgard’s position below Asgard, the
world of the Aesir gods and goddesses, and above the underworld.
This vertical axis is represented by the world-tree Yggdrasil,
which holds Asgard in its upper branches, Midgard at the base of
its trunk, and the underworld amongst its roots.

Both of these senses of the word’s meaning ultimately refer to
Midgard’s place in the psychogeographical distinction between
the innangard and utangard, one of the most important concepts
in the ancient Germanic worldview. That which is innangard
(“inside the fence”) is orderly, law-abiding, and civilized,
while that which is utangard (“beyond the fence”) is chaotic,
anarchic, and wild. This applies both to the geographical plane
and the human psyche; thoughts and actions can be innangard or
utangard just as readily as spatial locations. Asgard, the
“Enclosure of the Aesir,” is the divine model of the innangard,
while Jotunheim, the “Homeland of the Giants,” is the model of
the utangard. Midgard is, once again, somewhere in the middle.
But, as the -gard element in the name implies, Midgard is – at
least in theory – striving to be more like Asgard, more ordered
according to the divine model upon which it’s patterned.

When the gods gave the world its initial shape, they slew the
giant Ymir and created the various part of the world from his
body parts. In order to protect Midgard and humanity from the
giants, they built a fence around Midgard out of Ymir’s
eyebrows. Building fences around farms repeated this
paradigmatic act, marking off that which was within the fences
as innangard and that which was outside the fences as utangard.